Description

Title Evaluation of Virtual Agents utilizing Theory of Mind in a Real Time Action Game
Abstract Within the domain of virtual agents, Theory of Mind reasoning is considered an important attribute to enable such agents to act in an intelligent fashion. Such ideas have been applied in various domains, ranging from serious games to virtual storytelling. Another interesting domain of application of agents attributed with Theory of Mind is the entertainment gaming industry, which poses a completely different goal upon the behavior of these agents, namely to bring the players a fun experience. To this end, in this talk I will introduce an approach to develop Theory of Mind agents for the entertainment gaming industry. Hereby, PRS is used for the reasoning of the agent, which has been extended with Theory of Mind reasoning capabilities. The behavior of the agent has been evaluated against two other agents (a simple reactive agent, and a memory-based agent) in an experiment that has been conducted in which 15 participants had to play against all agent types, and rate each one of them based upon certain criteria.